Viewpoint setting

We often overlook the right perspective. Perhaps the main mistake you see in interior renders is that the creator wants to show as much as possible in a picture: usually setting the perspective from a corner, diagonally (so the scene will look insignificant) or from the top down (so it will look smaller) and with a high camera angle (so the scene will look deformed) to fit everything in.

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Scene with wrong viewpoint setting

Let's look at the basic rules for setting a good perspective:

1) Set the viewpoint perpendicular to the opposite wall at a height of 1-1.4 m so that the camera is at the same height as the point of view. This will make the scene of the picture more pronounced, resembling a professional photographer's image.

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Scene with good point of view setting

Of course, this is not a rule that cannot be "broken". If necessary from this position, you can take small steps to turn towartds the corner (while making test renders), but don't overdo it.

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Render image with turned viewpoint

2) The camera angle should be between 50° and 70°, otherwise the scene will be deformed.

For the Viewpoint setting, enter the following values:
Camera Z - 1.095
Subject Z - 1.095
Angle - 60°
Camera position - X: 0.594, Y: 5.809, Z: 1.095
Subject position - X: 0.594, Y: -0.207, 1.095

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Perspective settings window

At this point you can also adjust the size of the image. Of course, here it's only at a low resolution. In the rendering settings, in the Standalone Rendering window, set the Resolution to 854x480 and turn on the Render frame. It's a good idea to leave this on as you work, so that if you use a new viewpoint or modify an existing one, you can keep track of what you'll see in the render.

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Logo Ing. Krisztina Harosi
Krisztina Harosi